Octane Master Course
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Learn more
Octane Master Course Promotion
Update 03/18/2022
Handling Videos with Older Versions of Octane
Overview: New Users Start Here
Start Here 01_Overview
02_What is Octane Render
03_Why You Should Buy Octane
04_How To Download and Install Octane and C4D Plugin
05_Introduction to the Octane Interface and Live Viewer
06_Setting up a Octane Layout
07_Basic Material Overview
08_Basic Render Settings
09_Overview of the CameraImager
10_Recommended Render Settings and how to save
11_Adjusting Basic Interface Settings
Lighting
01_Using Octane Lights Part 1
02_Using Octane Lights Part 2
03_Using Toon Lights
04_Using octane Daylight
05_Using Octane Planetary
06_Using Textures With Lights
07_Using HDRI and Texture Environment Objects
08_Using HDRI and Daylight Objects Together
09_Using Objects as Lights with Materials
Materials
01_Diffuse Material
02_Glossy Material
03_Specular Material
05_Toon Material
06_Mix Material
07_Octane Texture Manager
08_Using C4D Shaders in Octane
09_Octane Open LiveDB
10_Saving Materials (Quick Tip)
Camera
01_Camera Overview
02_Depth of Field (Quick Tip)
03_Using Motion Blur
04_Depth Of Field and Thinlens Settings
Nodes
01_Introduction To Nodes
02_Node Editor Settings (Quick Tip)
03_Setting Up A Node Layout
04_Material Node
05_Mix Material Node
07_Image Texture Node
08_RGB Spectrum Node
09_Gaussian Spectrum Node
10_Float Node
11_W Coordinate Node
12_Baking Texture Node
13_Transform Node
14_Projection Node
15_Checker Node
16_Dirt Node
17_Falloff Node
18_Marble Node
19_Noise Node
20_Random Color
21_Ridged Fractal Node
22_Side Node
23_Turbulence Node
24_Clamp Texture Node
25_Color Correction Node
26_Cosine Mix Node
27_Gradient Node
28_Invert Node
29_Mix Texture Node
30_Multiply Node
31_Add Node
32_Subtract Node
33_Triplanar Node
34_Displacement Node
Vertex Displacement
35_Black Body and Texture Emission Nodes
36_Absorption Medium Node
37_Random Walk Medium SSS
38_Vertex Map Node
39_Bitmap Node
40_Colorizer Node
41_"MG" Mograph Color Node
42_C4D Gradient Node
43_C4D Noise Node
Advanced Techniques
01_Advanced Settings
02_Removing Noise/Firefly's
03_Octane Render(er) Panel Overview
04_How to Save Octane Renders (Quick Tip)
05_How to Save Octane Renders
06_Rendering With An Alpha Channel
07_Render Passes (A.K.A. Multipass)
08_Z-Depth Pass
09_Part 2 Z-Depth Pass
10_Three Infinite Floor Effects
11_Using Octane Scatter
12_Using CSV Files with Octane Scatter
12.5_Using CSV in C4D R20+
13_Using Fog and VDB Volumes
14_Fog and Volumetric Lights With Octane Environment
15_Rendering The Hair Object
16_Rendering Splines as Hair-Mesh
19_Irradiance Mode
20_Substance To Octane Workflow
21_Creating and using LUT's in Octane
22_ACES Setup and Workflow
23_Adaptive Sampling
Advanced Materials
01_Octane Composite Material
02_Metallic Material
03_Octane Universal Material
04_Octane Layered Material
05_Mixing Materials Displacement Maps
06_Mixing Vertex Displacement Maps
07_Subsurface Scattering With Diffuse Materials
08_Subsurface Scattering With Specular Materials
09_BRDF Models
10_Texture Projection Methods
11_Multiple Decal/Sticker Placement
Advanced Camera Settings
01_Baking With The Octane Camera
X-Particles and Turbulence FD
01_Using The X-Particles Emitter
02_Rendering X-Particle Trails
03_Using Turbulence FD With Octane
Octane V4.0 Updates
How to Update to Octane V4.0
Stutter During Node Editing Fix
01_Octane DeNoiser
02_Light Exclusion (Separating Objects From Lights)
03_A Different way to Save Still Renders
Octane 2018/2019
01_Ai Up-Sampler
Project Videos
01_Realistic Diamond Scene
02_Canyon Environment Part 1
03_Canyon Environment Part 2
04_Compositing Onto Video Footage
05_X-Particles Abstract Render Part-1
Retexturing a Character in Octane
Break Down Videos
01_Fruit Cutting Board Render
Asset Files
C4D Layouts.zip
Canyon With Assets.zip
Octane Standalone Scene Files.zip
Scene Files.zip
Materials.zip
Physically Correct Metallic Materials.zip
Fire Explosion VDBs
Texture Haven Octane MP Free Samples.zip
Compositing onto video footage.zip
Mesh Evo Characture.zip
Products
Course
Section
Lesson
41_"MG" Mograph Color Node
41_"MG" Mograph Color Node
Octane Master Course
Buy now
Learn more
Octane Master Course Promotion
Update 03/18/2022
Handling Videos with Older Versions of Octane
Overview: New Users Start Here
Start Here 01_Overview
02_What is Octane Render
03_Why You Should Buy Octane
04_How To Download and Install Octane and C4D Plugin
05_Introduction to the Octane Interface and Live Viewer
06_Setting up a Octane Layout
07_Basic Material Overview
08_Basic Render Settings
09_Overview of the CameraImager
10_Recommended Render Settings and how to save
11_Adjusting Basic Interface Settings
Lighting
01_Using Octane Lights Part 1
02_Using Octane Lights Part 2
03_Using Toon Lights
04_Using octane Daylight
05_Using Octane Planetary
06_Using Textures With Lights
07_Using HDRI and Texture Environment Objects
08_Using HDRI and Daylight Objects Together
09_Using Objects as Lights with Materials
Materials
01_Diffuse Material
02_Glossy Material
03_Specular Material
05_Toon Material
06_Mix Material
07_Octane Texture Manager
08_Using C4D Shaders in Octane
09_Octane Open LiveDB
10_Saving Materials (Quick Tip)
Camera
01_Camera Overview
02_Depth of Field (Quick Tip)
03_Using Motion Blur
04_Depth Of Field and Thinlens Settings
Nodes
01_Introduction To Nodes
02_Node Editor Settings (Quick Tip)
03_Setting Up A Node Layout
04_Material Node
05_Mix Material Node
07_Image Texture Node
08_RGB Spectrum Node
09_Gaussian Spectrum Node
10_Float Node
11_W Coordinate Node
12_Baking Texture Node
13_Transform Node
14_Projection Node
15_Checker Node
16_Dirt Node
17_Falloff Node
18_Marble Node
19_Noise Node
20_Random Color
21_Ridged Fractal Node
22_Side Node
23_Turbulence Node
24_Clamp Texture Node
25_Color Correction Node
26_Cosine Mix Node
27_Gradient Node
28_Invert Node
29_Mix Texture Node
30_Multiply Node
31_Add Node
32_Subtract Node
33_Triplanar Node
34_Displacement Node
Vertex Displacement
35_Black Body and Texture Emission Nodes
36_Absorption Medium Node
37_Random Walk Medium SSS
38_Vertex Map Node
39_Bitmap Node
40_Colorizer Node
41_"MG" Mograph Color Node
42_C4D Gradient Node
43_C4D Noise Node
Advanced Techniques
01_Advanced Settings
02_Removing Noise/Firefly's
03_Octane Render(er) Panel Overview
04_How to Save Octane Renders (Quick Tip)
05_How to Save Octane Renders
06_Rendering With An Alpha Channel
07_Render Passes (A.K.A. Multipass)
08_Z-Depth Pass
09_Part 2 Z-Depth Pass
10_Three Infinite Floor Effects
11_Using Octane Scatter
12_Using CSV Files with Octane Scatter
12.5_Using CSV in C4D R20+
13_Using Fog and VDB Volumes
14_Fog and Volumetric Lights With Octane Environment
15_Rendering The Hair Object
16_Rendering Splines as Hair-Mesh
19_Irradiance Mode
20_Substance To Octane Workflow
21_Creating and using LUT's in Octane
22_ACES Setup and Workflow
23_Adaptive Sampling
Advanced Materials
01_Octane Composite Material
02_Metallic Material
03_Octane Universal Material
04_Octane Layered Material
05_Mixing Materials Displacement Maps
06_Mixing Vertex Displacement Maps
07_Subsurface Scattering With Diffuse Materials
08_Subsurface Scattering With Specular Materials
09_BRDF Models
10_Texture Projection Methods
11_Multiple Decal/Sticker Placement
Advanced Camera Settings
01_Baking With The Octane Camera
X-Particles and Turbulence FD
01_Using The X-Particles Emitter
02_Rendering X-Particle Trails
03_Using Turbulence FD With Octane
Octane V4.0 Updates
How to Update to Octane V4.0
Stutter During Node Editing Fix
01_Octane DeNoiser
02_Light Exclusion (Separating Objects From Lights)
03_A Different way to Save Still Renders
Octane 2018/2019
01_Ai Up-Sampler
Project Videos
01_Realistic Diamond Scene
02_Canyon Environment Part 1
03_Canyon Environment Part 2
04_Compositing Onto Video Footage
05_X-Particles Abstract Render Part-1
Retexturing a Character in Octane
Break Down Videos
01_Fruit Cutting Board Render
Asset Files
C4D Layouts.zip
Canyon With Assets.zip
Octane Standalone Scene Files.zip
Scene Files.zip
Materials.zip
Physically Correct Metallic Materials.zip
Fire Explosion VDBs
Texture Haven Octane MP Free Samples.zip
Compositing onto video footage.zip
Mesh Evo Characture.zip
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