02_Metallic Material

02_Metallic Material

This video is a complete and very in-depth review of the Octane Metallic Material. 

We will learn everything there is to know about the Metallic Material, including reflection index modes, Specular Map, IOR Mode, and much more.


Refractive Index Website. https://refractiveindex.info/?shelf=3d&book=metals&page=gold

Key things to remember after you have finished this video.


#1 Lite is made up of wave lengths, 650mn is Red, 550nm is Green, and 450nm is Blue. The same colors can also be shown in another value called µm. To save you time converting nm to µm, here are the RGB color values in µm.
.65µm Red, .55µm Green, .45µm Blue.

#2 Under the IOR Mode, the left slider is the N (Refractive Index) slider, and the right one is the K (Extinction coefficient) Slider.

#3 Specular map must be turned down for the Diffuse channel or Sheen Layer to show up.

Note: There is a series of free 100% physically accurate Metallic Materials that you can download under the Asset Files section.

Octane Master Course

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Overview: New Users Start Here

  • Start Here 01_Overview4
  • 02_What is Octane Render6
  • 03_Why You Should Buy Octane
  • 04_How To Download and Install Octane and C4D Plugin
  • 05_Introduction to the Octane Interface and Live Viewer2
  • 06_Setting up a Octane Layout3
  • 07_Basic Material Overview12
  • 08_Basic Render Settings6
  • 09_Overview of the CameraImager10
  • 10_Recommended Render Settings and how to save6
  • 11_Adjusting Basic Interface Settings

Lighting

  • 01_Using Octane Lights Part 112
  • 02_Using Octane Lights Part 2
  • 03_Using Toon Lights2
  • 04_Using octane Daylight6
  • 05_Using Octane Planetary4
  • 06_Using Textures With Lights6
  • 07_Using HDRI and Texture Environment Objects7
  • 08_Using HDRI and Daylight Objects Together
  • 09_Using Objects as Lights with Materials

Materials

  • 01_Diffuse Material6
  • 02_Glossy Material10
  • 03_Specular Material9
  • 05_Toon Material
  • 06_Mix Material4
  • 07_Octane Texture Manager2
  • 08_Using C4D Shaders in Octane
  • 09_Octane Open LiveDB
  • 10_Saving Materials (Quick Tip)4

Camera

  • 01_Camera Overview4
  • 02_Depth of Field (Quick Tip)1
  • 03_Using Motion Blur6
  • 04_Depth Of Field and Thinlens Settings

Nodes

  • 01_Introduction To Nodes3
  • 02_Node Editor Settings (Quick Tip)
  • 03_Setting Up A Node Layout
  • 04_Material Node
  • 05_Mix Material Node
  • 07_Image Texture Node
  • 08_RGB Spectrum Node
  • 09_Gaussian Spectrum Node3
  • 10_Float Node
  • 11_W Coordinate Node
  • 12_Baking Texture Node2
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  • 16_Dirt Node2
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  • Vertex Displacement
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Advanced Techniques

  • 01_Advanced Settings
  • 02_Removing Noise/Firefly's
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  • 06_Rendering With An Alpha Channel4
  • 07_Render Passes (A.K.A. Multipass)12
  • 08_Z-Depth Pass1
  • 09_Part 2 Z-Depth Pass2
  • 10_Three Infinite Floor Effects4
  • 11_Using Octane Scatter
  • 12_Using CSV Files with Octane Scatter5
  • 12.5_Using CSV in C4D R20+
  • 13_Using Fog and VDB Volumes14
  • 14_Fog and Volumetric Lights With Octane Environment5
  • 15_Rendering The Hair Object6
  • 16_Rendering Splines as Hair-Mesh3
  • 19_Irradiance Mode
  • 20_Substance To Octane Workflow6
  • 21_Creating and using LUT's in Octane
  • 22_ACES Setup and Workflow4
  • 23_Adaptive Sampling

Advanced Materials

  • 01_Octane Composite Material3
  • 02_Metallic Material10
  • 03_Octane Universal Material3
  • 04_Octane Layered Material
  • 05_Mixing Materials Displacement Maps
  • 06_Mixing Vertex Displacement Maps
  • 07_Subsurface Scattering With Diffuse Materials
  • 08_Subsurface Scattering With Specular Materials2
  • 09_BRDF Models
  • 10_Texture Projection Methods
  • 11_Multiple Decal/Sticker Placement

Advanced Camera Settings

  • 01_Baking With The Octane Camera6

X-Particles and Turbulence FD

  • 01_Using The X-Particles Emitter10
  • 02_Rendering X-Particle Trails
  • 03_Using Turbulence FD With Octane2

Octane V4.0 Updates

  • How to Update to Octane V4.02
  • Stutter During Node Editing Fix
  • 01_Octane DeNoiser6
  • 02_Light Exclusion (Separating Objects From Lights)
  • 03_A Different way to Save Still Renders6

Octane 2018/2019

  • 01_Ai Up-Sampler

Project Videos

  • 01_Realistic Diamond Scene4
  • 02_Canyon Environment Part 15
  • 03_Canyon Environment Part 22
  • 04_Compositing Onto Video Footage14
  • 05_X-Particles Abstract Render Part-1
  • Retexturing a Character in Octane12

Break Down Videos

  • 01_Fruit Cutting Board Render

Asset Files

  • C4D Layouts.zip
  • Canyon With Assets.zip
  • Octane Standalone Scene Files.zip
  • Scene Files.zip
  • Materials.zip2
  • Physically Correct Metallic Materials.zip
  • Fire Explosion VDBs4
  • Texture Haven Octane MP Free Samples.zip
  • Compositing onto video footage.zip
  • Mesh Evo Characture.zip