16_Rendering Splines as Hair-Mesh

16_Rendering Splines as Hair-Mesh

Preview unavailable

You must log in or sign up to view this lesson.

LoginSign up

Octane Master Course

Buy nowLearn more
  • Octane Master Course Promotion 6
  • Update 03/18/202211
  • Handling Videos with Older Versions of Octane5

Overview: New Users Start Here

  • Start Here 01_Overview4
  • 02_What is Octane Render6
  • 03_Why You Should Buy Octane
  • 04_How To Download and Install Octane and C4D Plugin
  • 05_Introduction to the Octane Interface and Live Viewer2
  • 06_Setting up a Octane Layout3
  • 07_Basic Material Overview12
  • 08_Basic Render Settings6
  • 09_Overview of the CameraImager10
  • 10_Recommended Render Settings and how to save6
  • 11_Adjusting Basic Interface Settings

Lighting

  • 01_Using Octane Lights Part 112
  • 02_Using Octane Lights Part 2
  • 03_Using Toon Lights2
  • 04_Using octane Daylight6
  • 05_Using Octane Planetary4
  • 06_Using Textures With Lights6
  • 07_Using HDRI and Texture Environment Objects7
  • 08_Using HDRI and Daylight Objects Together
  • 09_Using Objects as Lights with Materials

Materials

  • 01_Diffuse Material6
  • 02_Glossy Material10
  • 03_Specular Material9
  • 05_Toon Material
  • 06_Mix Material4
  • 07_Octane Texture Manager2
  • 08_Using C4D Shaders in Octane
  • 09_Octane Open LiveDB
  • 10_Saving Materials (Quick Tip)4

Camera

  • 01_Camera Overview4
  • 02_Depth of Field (Quick Tip)1
  • 03_Using Motion Blur6
  • 04_Depth Of Field and Thinlens Settings

Nodes

  • 01_Introduction To Nodes3
  • 02_Node Editor Settings (Quick Tip)
  • 03_Setting Up A Node Layout
  • 04_Material Node
  • 05_Mix Material Node
  • 07_Image Texture Node
  • 08_RGB Spectrum Node
  • 09_Gaussian Spectrum Node3
  • 10_Float Node
  • 11_W Coordinate Node
  • 12_Baking Texture Node2
  • 13_Transform Node
  • 14_Projection Node3
  • 15_Checker Node
  • 16_Dirt Node2
  • 17_Falloff Node2
  • 18_Marble Node
  • 19_Noise Node
  • 20_Random Color1
  • 21_Ridged Fractal Node
  • 22_Side Node5
  • 23_Turbulence Node
  • 24_Clamp Texture Node
  • 25_Color Correction Node
  • 26_Cosine Mix Node
  • 27_Gradient Node17
  • 28_Invert Node
  • 29_Mix Texture Node
  • 30_Multiply Node
  • 31_Add Node
  • 32_Subtract Node4
  • 33_Triplanar Node4
  • 34_Displacement Node
  • Vertex Displacement
  • 35_Black Body and Texture Emission Nodes
  • 36_Absorption Medium Node
  • 37_Random Walk Medium SSS
  • 38_Vertex Map Node
  • 39_Bitmap Node
  • 40_Colorizer Node
  • 41_"MG" Mograph Color Node3
  • 42_C4D Gradient Node
  • 43_C4D Noise Node

Advanced Techniques

  • 01_Advanced Settings
  • 02_Removing Noise/Firefly's
  • 03_Octane Render(er) Panel Overview
  • 04_How to Save Octane Renders (Quick Tip)6
  • 05_How to Save Octane Renders2
  • 06_Rendering With An Alpha Channel4
  • 07_Render Passes (A.K.A. Multipass)12
  • 08_Z-Depth Pass1
  • 09_Part 2 Z-Depth Pass2
  • 10_Three Infinite Floor Effects4
  • 11_Using Octane Scatter
  • 12_Using CSV Files with Octane Scatter5
  • 12.5_Using CSV in C4D R20+
  • 13_Using Fog and VDB Volumes14
  • 14_Fog and Volumetric Lights With Octane Environment5
  • 15_Rendering The Hair Object6
  • 16_Rendering Splines as Hair-Mesh3
  • 19_Irradiance Mode
  • 20_Substance To Octane Workflow6
  • 21_Creating and using LUT's in Octane
  • 22_ACES Setup and Workflow4
  • 23_Adaptive Sampling

Advanced Materials

  • 01_Octane Composite Material3
  • 02_Metallic Material10
  • 03_Octane Universal Material3
  • 04_Octane Layered Material
  • 05_Mixing Materials Displacement Maps
  • 06_Mixing Vertex Displacement Maps
  • 07_Subsurface Scattering With Diffuse Materials
  • 08_Subsurface Scattering With Specular Materials2
  • 09_BRDF Models
  • 10_Texture Projection Methods
  • 11_Multiple Decal/Sticker Placement

Advanced Camera Settings

  • 01_Baking With The Octane Camera6

X-Particles and Turbulence FD

  • 01_Using The X-Particles Emitter10
  • 02_Rendering X-Particle Trails
  • 03_Using Turbulence FD With Octane2

Octane V4.0 Updates

  • How to Update to Octane V4.02
  • Stutter During Node Editing Fix
  • 01_Octane DeNoiser6
  • 02_Light Exclusion (Separating Objects From Lights)
  • 03_A Different way to Save Still Renders6

Octane 2018/2019

  • 01_Ai Up-Sampler

Project Videos

  • 01_Realistic Diamond Scene4
  • 02_Canyon Environment Part 15
  • 03_Canyon Environment Part 22
  • 04_Compositing Onto Video Footage14
  • 05_X-Particles Abstract Render Part-1
  • Retexturing a Character in Octane12

Break Down Videos

  • 01_Fruit Cutting Board Render

Asset Files

  • C4D Layouts.zip
  • Canyon With Assets.zip
  • Octane Standalone Scene Files.zip
  • Scene Files.zip
  • Materials.zip2
  • Physically Correct Metallic Materials.zip
  • Fire Explosion VDBs4
  • Texture Haven Octane MP Free Samples.zip
  • Compositing onto video footage.zip
  • Mesh Evo Characture.zip